Reviews

We publish when the game is finished, not when the embargo lifts. Every score lists hours played and the platform we played on. Here is what each number means.

9.1OUT OF 10

Ashfall Protocol

A survival sim about maintenance, where every repair spends oxygen somebody else was breathing. The systems are legible enough to plan around and mean enough to punish a bad plan, and the writing never reaches for a twist it hasn't earned.

Scarcity as story. Play it on the hardest difficulty you can stand.
PC, PS5, Series X41 hours playedBy Mira Vance
7.4OUT OF 10

Neon Sepulchre

A hand-drawn descent through a flooded arcology with the best lighting work of the year. The combat peaks early, and the middle third repeats three encounters until the ending finally remembers what the game was about.

Gorgeous and overlong. Worth it for the last two hours.
PC19 hours playedBy Dez Okafor
8.6OUT OF 10

Drift Kings: Meridian

Arcade racing that treats grip as a conversation rather than a stat. The career mode is thin, but the handling model is the most confident thing we've driven since the Ridge era.

Skip the career, live in time trials and the weekly ghost.
PC, PS5, Switch 233 hours playedBy Roan Petty
5.2OUT OF 10

Hollow Signal

An extraction shooter with a genuinely eerie map and a progression system that cancels it out. Every run funnels into the same three loadouts, and the servers desynced in four of our nine sessions.

A good horror map trapped inside an economy nobody tested.
PC, Series X14 hours playedBy Mira Vance
8.9OUT OF 10

Vault of Nine Kings

A tactics game that gives you fewer units than you want and more time than you expect. Losing a captain rewrites the campaign instead of ending it, which makes defeat something you read rather than reload.

The rare tactics game where losing is the better story.
PS5, Switch 227 hours playedBy Dez Okafor

Stuck rather than curious?